AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Argentina: Q3 2025 Performance
Explore the performance of the top boxing games on iOS in Argentina during Q3 2025, featuring trends in downloads, revenue, and active users.
The third quarter of 2025 showcased interesting trends in the performance of top boxing games on the iOS platform in Argentina. Based on data from Sensor Tower, these games exhibited varied patterns in downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. saw a peak in weekly revenue at $69 in late July, with downloads reaching a high of 898 in the same period. Active users initially surged to 1.1K but later tapered off, ending the quarter at 475.
MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. had a modest revenue peak of $10 at the start, which dwindled through the quarter. Downloads started strong at 585 but decreased to 161 by the end. Active users remained relatively stable, hovering around 500.
Boss Fight. from BoomBit, Inc. experienced a steady climb in downloads, peaking at 559 in early September, while active users increased significantly to 1.7K mid-September.
I, The One - Fighting Games by Azur Interactive Games Limited showed fluctuating revenue, with a notable peak of $24 in early August. Downloads were consistent, with a slight increase to 282 in early August. Active users showed a decline towards the end of the quarter, settling at 351.
Boxing Star: Boxing Fight Game from THUMBAGE saw a substantial revenue increase to $78 in mid-August. Downloads were relatively steady, while active users fluctuated, ending the quarter at 312.
For more detailed insights and trends, visit Sensor Tower's platform to explore further.